Credits
We would not be able to create this game without a little outside help.
Sounds
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All background music, RhymeWin, ReasonWin: www.aigei.com
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cutsplat sound, Cloud, ballfly sound https://soundeffect-lab.info/sound/anime/
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Change (when houses change at the end): https://on-jin.com/sound/index.php?kensaku=しゅぽっ
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bubble/cleaning sound: http://soundbible.com/1148-Bubbling.html
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Thunder (Thunder1 and Thunder2): https://soundeffect-lab.info/sound/environment/
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WaterSplash_Out_Short1 (Fish popping up sound): Rocklynn Productions - Water Splash Pack
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Time and End: https://soundeffect-lab.info/sound/various/various3.html http://taira-komori.jpn.org/sports01.html
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Story voiceover: Becca Smith (conn student)
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Fireworks: Universal Sound FX
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Paintsquish https://soundeffect-lab.info/sound/anime/
Images
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Slingshot, sponge, initial background images, fishbomb(and unused tower image): www.aigei.com
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Ball: image from class
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Field: block image from class
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Fort, cloud, and moon images: Kisspng
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Mountains and trees (Spruce_1): Asset from 2D PlatformAssetsPack
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House images: Made by Sachi
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MicroDream logo: made by Sindy in Photoshop
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Bubbles and (Bubble): https://pixabay.com/en/bubbles-soap-bubbles-air-bubbles-154582/
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River: water images from BayatGame (asset store), edited by Sindy in Photoshop
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Splash screen image: cloud from Kisspng, background and rainbow from aigei, logo made by Sindy in Photoshop
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Speech bubble: Kisspng
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Splatter: Kisspng
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Cleanuphouse: Sachi made them
Other
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Test assets: TextMesh Pro (From Unity Asset Store)
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Fonts: Google Font (Lobster, Baloo Bhaina, Titan One)
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Village names were inspired by two characters in The Phantom Tollbooth
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Fireworks particle system prefab: _Creepy_Cat (from asset store)
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LeanTouch
Reasons for Sounds:
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Background music is happy and lively. RyhmerWin sounds more upbeat while ReasonWin sounds more stately.
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Sound effects are used to reflect certain action.
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Countdown Sounds: this is used to give each players a subtle note that they need to be ready to play.
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Paintball Splatter: this is used in order to let each player aware that a house has been hit
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Change Sound: this sound is used to help each player know how many houses are being changed, especially the losing side, to hear and watch as their town disappears.
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Thunder: this adds to the effect of the cloud power-up and makes everyone aware that a clean-up house is inactive.
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Water-splash: this sound keeps the players on alert about a magical fish appearing.
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End Ding: this sound alerts players that time is over and the winner will be announced.