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Credits

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We would not be able to create this game without a little outside help.

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Sounds

  1. All background music, RhymeWin, ReasonWin: www.aigei.com

  2. cutsplat sound, Cloud, ballfly sound https://soundeffect-lab.info/sound/anime/

  3. Change (when houses change at the end): https://on-jin.com/sound/index.php?kensaku=しゅぽっ

  4. bubble/cleaning sound: http://soundbible.com/1148-Bubbling.html

  5. Thunder (Thunder1 and Thunder2): https://soundeffect-lab.info/sound/environment/

  6. WaterSplash_Out_Short1 (Fish popping up sound): Rocklynn Productions - Water Splash Pack

  7. Time and End: https://soundeffect-lab.info/sound/various/various3.html http://taira-komori.jpn.org/sports01.html

  8. Story voiceover: Becca Smith (conn student)

  9. Fireworks: Universal Sound FX

  10. Paintsquish https://soundeffect-lab.info/sound/anime/


 

Images

  1. Slingshot, sponge, initial background images, fishbomb(and unused tower image): www.aigei.com

  2. Ball: image from class

  3. Field: block image from class

  4. Fort, cloud, and moon images: Kisspng

  5. Mountains and trees (Spruce_1): Asset from 2D PlatformAssetsPack

  6. House images: Made by Sachi

  7. MicroDream logo: made by Sindy in Photoshop

  8. Bubbles and (Bubble): https://pixabay.com/en/bubbles-soap-bubbles-air-bubbles-154582/

  9. River: water images from BayatGame (asset store), edited by Sindy in Photoshop

  10. Splash screen image: cloud from Kisspng, background and rainbow from aigei, logo made by Sindy in Photoshop

  11. Speech bubble: Kisspng

  12. Splatter: Kisspng

  13. Cleanuphouse: Sachi made them

 

Other

  1. Test assets: TextMesh Pro (From Unity Asset Store)

  2. Fonts: Google Font (Lobster, Baloo Bhaina, Titan One)

  3. Village names were inspired by two characters in The Phantom Tollbooth

  4. Fireworks particle system prefab: _Creepy_Cat (from asset store)

  5. LeanTouch

Reasons for Sounds:

  1. Background music is happy and lively. RyhmerWin sounds more upbeat while ReasonWin sounds more stately.

  2. Sound effects are used to reflect certain action.

  3. Countdown Sounds: this is used to give each players a subtle note that they need to be ready to play.

  4. Paintball Splatter: this is used in order to let each player aware that a house has been hit

  5. Change Sound: this sound is used to help each player know how many houses are being changed, especially the losing side, to hear and watch as their town disappears.

  6. Thunder: this adds to the effect of the cloud power-up and makes everyone aware that a clean-up house is inactive.

  7. Water-splash: this sound keeps the players on alert about a magical fish appearing.

  8. End Ding: this sound alerts players that time is over and the winner will be announced.

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