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Color Crusade Creative Process

The Story Board that Began This Company
Scene3.jpg

Scene 3

With in this scene, the players have decided their team color and are given a countdown before starting the game. Each player can prepare themselves and get a feel of where their catapult is, before the battle begins.  Once the countdown ends, the real countdown begins starting at 1 minute.  From then on, the background will change as an indicator to each player about how much time there is.

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Scene 4

This scene is the most important part of the game, where it all began.  Each player has a catapult to launch paint balls at each others towers.  Their goal is to cover the other persons tower with the most paint.  However, there are occasional power-ups that could be beneficial or not.  The power-ups range from a cleaning sponge, to a poison to stop the other player, to bigger or smaller paintballs.

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Scene 5

This scene depicts other features of the game.  Specifically how each of the side walls are collidable, which allow a player to bounce a paintball off the side walls to reach the backside of the other tower.

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Scene 6

In this final scene, the winner and loser are declared.  A player can win before or after the timer ends.  If the timer ends, the player who has covered their opponents tower the most wins.  If a player has completely covered their opponents tower before the timer ends, then the game ends and they are declared the winner.

Scene1.jpg

Scene 1

This 1st scene shows the main menu screen as well as our original logo idea of the game.  A player has the choice to click on either "How to Play" button where they are brought to another scene of instructions; or they can click on the "Play" button and start the game.

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Scene 2

In this scene, there is a tower on each side, or the two players.  Each player has the choice to drag the color that they want to their tower to decide what team their color will be during the game.

Prototype Design

After the initial story board, the game was underway in the developing process. 

Here is an image of the first stages of the game.

Alpha Design

The alpha involved a lot of redesign, from the prototype.  The game was revised to add more excitement to both players and viewers.  There is no longer a tower vs tower play, but a village vs village.

Beta Version

After our alpha version, we realized there was not enough excited to our game.  We wanted the players to be more involved with more movement to the game, and so we included a fishbomb as well as a different way to handle the clean-up crew.

Final Version

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